Showing posts with label Internet. Show all posts
Showing posts with label Internet. Show all posts

Sunday, November 6, 2011

Internet and Video Game Addiction - 5 Essentials For Preventing Stimulus Addiction

Video games have become the number one choice for screen entertainment, surpassing TV/DVD viewing and movie-going. According to the Pew Internet and American Life Project, 99% of boys, ages 12-17 and 94% of girls in the same age range play video games. Eighty percent play five or more different genres, with racing, puzzles, sports, and action being the most common. (1)

What they play, of course, determines whether the game is harmful or helpful to their developing minds and spirits. When kids play action-packed, fast paced, or violent video games, in particular, they increasingly need more powerful images in order to respond emotionally to the game. This is called stimulus addiction. The term "stimulus addiction" describes the habit that is formed as kids seek out more and more stimulating games to hold their interest. Instead of playing in their natural world, kids are spending more and more time playing in the artificially constructed world of video games.

Often kids start out with simple non-violent video games and move into increasingly violent games because violent games are the most stimulating. They require the part of our brain that reacts, rather than reasons. Violent video games focus on the constant need to destroy in order to stay in the game. Violent images increase arousal levels of neurotransmitters (brain chemicals) that excite and entice kids to keep playing. Video games today display more horrific violence, with sharp images and realistic graphics. Words, ideas, and images of brutality not ever imagined to be "entertainment" ten years ago currently fill up much of our kids' leisure time, habituating them to hyped stimulation in the process.

Although the fast pace and emotionally vivid images of manufactured horror are definitely habit-forming, even nonviolent games can become addictive.

Gamer addiction is a real tragedy of our times. Recently two parents expressed major concerns over too much time spent with video games:

A dad of a fourth grader overheard his nine-year old in conversation with a friend:

"I'll finish her off by ripping out her heart."
"No, cut off her head instead."
"But I want to rip her heart out."
"I want to see her head fly off."
"Oh, all right, let's see her head roll. There! Look at all that blood. Cool."

They were excitedly playing a video game they had just downloaded. This father felt lucky to overhear his son, disturbing as it was. He was able to steer the boys to non-violent games, more appropriate for their age and more in alignment with the family's values.

A mom of a fifteen year-old felt hopeless about what to do about her daughter staying up until two in the morning playing video games and not being prepared for school the next day. By coaching this mom to take the appropriate steps her daughter got back on track-with better grades and a much better attitude. It was a process that took a lot of will power on this mom's part. She stayed with it, despite difficulties, learning through the PCI™ Coaching to reinforce positive behaviors and open up more appropriate possibilities for her daughter.

Online gaming, in the lives of too many high school and college students, takes precedent over academics, sports, hobbies, art, dance, and other forms of self-expression. researchers have found that a survey of 1500 teenagers indicated 25% were compulsive video gamers. Fifty per cent of those surveyed used the word "addiction" to describe a friend's gaming behaviors. Because excitement becomes the reward for playing and because the games are set up to reinforce behavior intermittently, they are extremely habit-forming, and even potentially addicting.

It's easy to get lost in the fantasy worlds of screen technologies. Now with hand-held video games children as young as four years old are playing video games-despite experts warning that this could be a very detrimental habit leading to dangerous life-long problems.

Parents, the good news is that there are focused strategies you can take to prevent stimulus addiction in our ever encroaching digital culture: Think carefully and act consciously. I will personally guarantee that these five seeming simple strategies are simply powerful. They can help your child or teen in profound ways.

Five Essentials for Preventing Internet and Video Game Addiction:

1. Keep kids curious about non-screen reality.
Game playing and web surfing often stems from boredom. Kids who don't know what to do end up in front of a video game console or a computer. Yet, if there were other things to do, he or she may easily choose an alternative. Keep a list handy of age-appropriate activities, including lots of books from the local library. By enticing kids to turn to other activities when bored, chances are they won't get into a video game habit. They will know how to entertain themselves without the need for hyped stimulation. Make your home an enriched environment for all sorts of creative and artistic endeavors. Do what fires you up, too--you light a spark in your children every time you enhance and use your own creativity!

2. Give kids more control through appropriate decision-making.
Responsible autonomy means that kids make decisions and feel a sense of control over regular daily decisions. Video games tap into kids' need for control. If they only feel in control when they are playing these games, then they will naturally want to play the games more often. Give kids decisions in which you can live with either choice. An example for a young child might be: "Do you want to wear the blue of yellow shirt today?" Both have long sleeves and will keep the child warm. An example for an older child or teen might be: "When is a good day for you to help me with dinner this week?" You acknowledge that the child's schedule is in his/her control-giving over this decision when you can be flexible about the outcome. The more your child or teen makes, values, and sees the effects of his/her decisions, the less likely he or she will be crave external stimulus to feel pleasure. Mindful activities will become more pleasurable as your child develops a strong sense of self through internal control.

3. Broaden kid's sources of excitement.
In video game play, the excitement is the reward. The "high" of reaching another level, killing off enemies, or quickly pushing the right button at the right time engenders a rush that feeds on itself. Direct reinforcement multiplies the excitement and pleasure. If video game playing is the only source of a child's or a teen's excitement-then other activities will go by the wayside. Gamer addiction happens because there are few opportunities in which the young person feels that level of excitement brought on by a video game. When children and tees are excited about a pursuit such as sports or art, music or academics, community service or church then they have other avenues in which to feel excitement about the outcome. One of the major jobs of parenting in a media age is for moms and dads to broaden opportunities for kids to use their skills and talents. The excitement of living and creating must become the reward.

4. Teach children how to go inside themselves.
When kids know how to meander in their internal landscapes, they are more self-directed. They can entertain themselves more easily. Give children and teens time to just sit and think-even if for only five or ten minutes at a stretch. Just a tiny practice starts the bud blooming. Kids will come to need this kind of "inside time." Before asking a question you can say, "Before you respond honey, I want you to take a minute to think about your answer." Consciously giving "think-time" provides a powerful model that it's important to take the time necessary to carefully consider an idea. Most video games are fast. They do not grow that part of the brain that is used in thoughtful reflection. This takes time. It's not a quick decision. By encouraging children and teens to do some slow pondering inside themselves, parents counter gamer addiction.

5. Help children stay connected to the 3-D world through lots of physical activity.
When Play Station commands: "Play in Our World"-you better believe they know what they're doing. This is a well-thought out phrase to make children and teens believers that the video game world is the best world to play in. As illogical it may seem to most adults, youngsters do not have the thinking capacity to understand the long-term ramifications of this ad on attitude formation and the manufacturing of a need. To be "cool" a person better "play in their world." Playing video games with our kids can go a long way to modeling proper use of this great tool for a fun time-out for the real-world. But like anything else, it's a question of balance. If kids aren't getting enough exercise outside, for instance, their lives are out of balance in favor of the screen-machine. If kids don't find their competence in various 3-D world activities, they might as well be tethered to the 2-D world. Parents who take a breather to kick or toss a ball, bike or hike, model for kids the value of life beyond a small screen. By nurturing our children's innate propensity to explore the natural world, parents move kids out of the world of video games and give them the know-how and the spirit to create a better world-a world we will all enjoy playing in!

Copyright, Gloria DeGaetano, 2010. All Rights Reserved.
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Reference

1. "Video-game-player saturation hits new level," Seattle Times, September 18, 2008, p. A6.

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Friday, November 19, 2010

Channel Surfing the Internet

The Internet speed broadband access to millions of households has actually led to the use of videos on them that their digital stream and leads to phenomena such as YouTube. It also has the power of television and film company can not decide whether to complain of online video sites, or learn to use them as new distribution channels for its products together. In fact, every part is produced.

The film companies are much more sensitive toNow the owner of YouTube - Internet, filed a lawsuit against Google in billions of dollars from programs of Viacom. NBC-TV, on the other hand, looked through the Internet in creative and productive use.

Perhaps the most interesting part of the comedy "Nobody's Watching" is a TV pilot that was developed for television and the World Bank was finally rejected. But if the pilot was leaked on YouTube, the rise in popularity - and since then has been seen by a million visitors to the site. AsResult of the line of interest, picked up a series NBC - to appear on YouTube.

Although "Nobody's Watching" is exclusively an online product aimed at NBC, which combines the use of Internet with traditional broadcast format, concentrated. One result of this approach, the television series "Heroes," which is a companion website with a novel that is part of the show, and was vice-versa.

Meanwhile, other developed countries, TV, online broadband ContractorOutlets with an astonishing range. Beeline TV (www.beelinetv.com) has a list of TV channels that includes an alphabetical list from Albania to Turkey. Intermediate feeds on these television programs in both countries, Croatia, Holland, Japan, Al Jazeera Arabic channel service news, and dozens of other stations, including many of the United States may, while spot spread, the concept seems great, and the supply of products with little interest in copyright lawThreats.

TV Internet access (www.internettvaccess.com) offers software that is allegedly hundreds of free TV channels. The range includes specialist chains such as national and international channels "TV Classic" Oldies are repetitions may have missed the first time. TV4U has a similar format - 2640 TV channels from almost anywhere.

As with any product online, the content must be an online index. One of the most importantFind Internet TV (www.findinternettv.com) is. You can search the site by category to view by language and country, which is available online on TV.

All these services are eligible to receive donations, and everyone needs to "join" to an e-mail and perhaps other information harmless. We do not know what the business model for these video mixer, but what is obvious, the ambitious in its scope. It 'also interesting to note that thousands of video streamsGlobal TV feed is available online. Need birds feed satellite developed and integrated into Internet servers, very few TV channels and online exploitation of RSS right now.

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